I am working on a Flutter project that builds and runs successfully on Android (both real device and emulator), but when I try to run the same project on iOS, I keep encountering package-related errors. My environment is Flutter Engine revision 235db911ba, Dart SDK 3.4.4 (stable), DevTools 2.34.3, CocoaPods 1.16.2, and Xcode 14.2 (14C18) on macOS. While building for iOS, I receive CocoaPods errors stating that the iOS platform version specified in the Podfile is too low for certain packages. After updating the platform :ios value to resolve one package error, another package then requires an even higher platform version. This process keeps repeating for different packages. The same project works perfectly on Android without any issues. I would like to understand why this problem occurs only on iOS and not on Android, why different packages require different minimum iOS platform versions, how to determine the correct platform :ios version for a Flutter project, and what best practices I should follow to prevent these recurring platform-related errors in the future.