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    Home»iOS Development»ios – Differences in builds between Xcode 16.4 and Xcode 26
    iOS Development

    ios – Differences in builds between Xcode 16.4 and Xcode 26

    big tee tech hubBy big tee tech hubOctober 13, 2025001 Min Read
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    Closed. This question needs debugging details. It is not currently accepting answers.


    I am experiencing differences when building the same application on the same simulator (iPhone 16, iOS 26) from different versions of Xcode. One version is 16.4 and the other is 26. This is an example from 16.4 version

    toggle_16_4
    back_arrow_16_4

    And this is how my app looks like from 26 version:

    toggle_26
    back_arrow_26

    As you can see, there are a couple of notable differences. The 16.4 build uses the old toggle, not the new liquid glass, and the is no top padding on back arrow.
    The version 26 build does use the liquid glass design, and the top padding on the back arrow is more natural. I’m not sure why this is happening. I thought that the design of the components was handled according to the iOS version of the simulator, not Xcode.

    I want to emphasize that the code is exactly the same; there are no modifications. It is simply running on different versions of Xcode. I don’t know if I’m missing something or if this is just how it is. I haven’t found anything related to this.



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