I am experiencing differences when building the same application on the same simulator (iPhone 16, iOS 26) from different versions of Xcode. One version is 16.4 and the other is 26. This is an example from 16.4 version
And this is how my app looks like from 26 version:
As you can see, there are a couple of notable differences. The 16.4 build uses the old toggle, not the new liquid glass, and the is no top padding on back arrow.
The version 26 build does use the liquid glass design, and the top padding on the back arrow is more natural. I’m not sure why this is happening. I thought that the design of the components was handled according to the iOS version of the simulator, not Xcode.
I want to emphasize that the code is exactly the same; there are no modifications. It is simply running on different versions of Xcode. I don’t know if I’m missing something or if this is just how it is. I haven’t found anything related to this.