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    Home»iOS Development»Swift simple factory design pattern
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    Swift simple factory design pattern

    big tee tech hubBy big tee tech hubJuly 9, 2025003 Mins Read
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    5/29/18 2:20 PM
    · 1 min read


    This time let’s talk about the simple factory design pattern to encapsulate object creation in a really simple way using Swift.

    Simple factory implementation using switch-case

    The goal of this pattern is to encapsulate something that can often vary. Imagine a color palette for an application. You might have to change the colors according to the latest habit of the designer on a daily basis. I’d be really inconvenient if you had to search & replace every single instance of the color code by hand. So let’s make a simple factory in Swift that can return colors based on a given style. 🎩

    class ColorFactory {
    
        enum Style {
            case text
            case background
        }
    
        func create(_ style: Style) -> UIColor {
            switch style {
            case .text:
                return .black
            case .background:
                return .white
            }
        }
    }
    
    
    let factory = ColorFactory()
    let textColor = factory.create(.text)
    let backgroundColor = factory.create(.background)
    

    This can be really useful, especially if it comes to a complicated object initialization process. You can also define a protocol and return various instance types that implement the required interface using a switch case block. 🚦

    protocol Environment {
        var identifier: String { get }
    }
    
    class DevEnvironment: Environment {
        var identifier: String { return "dev" }
    }
    
    class LiveEnvironment: Environment {
        var identifier: String { return "live" }
    }
    
    class EnvironmentFactory {
    
        enum EnvType {
            case dev
            case live
        }
    
        func create(_ type: EnvType) -> Environment {
            switch type {
            case .dev:
                return DevEnvironment()
            case .live:
                return LiveEnvironment()
            }
        }
    }
    
    let factory = EnvironmentFactory()
    let dev = factory.create(.dev)
    print(dev.identifier)
    

    So, a few things to remember about the simple factory design pattern:

    + it helps loose coupling by separating init & usage logic 🤔
    + it's just a wrapper to encapsulate things that can change often 🤷‍♂️
    + simple factory can be implemented in Swift using an enum and a switch-case
    + use a protocol if you are planning to return different objects (POP 🎉)
    + keep it simple 🏭
    

    This pattern separates the creation from the actual usage and moves the responsibility to a specific role, so if something changes you only have to modify the factory. You can leave all your tests and everything else completely untouched. Powerful and simple! 💪


    Swift simple factory design pattern

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