I’m currently working on integrating new iOS 26 features into my app, and so far, the process has been really exciting. However, I’ve encountered an issue when updating the badge of a UIBarButtonItem, and I’m hoping to get some insights or suggestions.
The app has two UIViewController instances in the navigation stack, each containing a UIBarButtonItem.
On the first controller, the badge is set to 1, and on the second, the badge is set to 2. In the second controller, there is a “Reset” button that sets the badge of the second controller to nil.
However, when I tap the “Reset” button, instead of setting the badge to nil, it sets the value to 1.
I would appreciate any ideas or suggestions on how to solve this problem. Maybe I am using the badge API incorrectly.
Thank you!
class ViewController: UIViewController {
var cartButtonItem: UIBarButtonItem!
override func viewDidLoad() {
super.viewDidLoad()
configureNavigationItem()
}
func configureNavigationItem() {
cartButtonItem = UIBarButtonItem(image: UIImage(resource: .cartNavBar), style: .plain, target: self, action: #selector(showCart))
cartButtonItem.tintColor = UIColor.systemBlue
cartButtonItem.badge = .count(1)
navigationItem.rightBarButtonItem = cartButtonItem
}
@objc func showCart() {
// Add second view controller in navigation stack
performSegue(withIdentifier: "Cart", sender: nil)
}
}
class CartViewController: UIViewController {
var cartButtonItem: UIBarButtonItem!
override func viewDidLoad() {
super.viewDidLoad()
configureNavigationItem()
}
func configureNavigationItem() {
cartButtonItem = UIBarButtonItem(image: UIImage(resource: .cartNavBar), style: .plain, target: nil, action: nil)
cartButtonItem.tintColor = UIColor.systemBlue
cartButtonItem.badge = .count(2)
navigationItem.rightBarButtonItem = cartButtonItem
}
func updateBadge() {
cartButtonItem.badge = nil
}
@IBAction func resetButtonPressed(_ sender: Any) {
updateBadge()
}
}