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    Home»iOS Development»ios – Image doesn’t fill entire widget
    iOS Development

    ios – Image doesn’t fill entire widget

    big tee tech hubBy big tee tech hubOctober 23, 2025003 Mins Read
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    ios – Image doesn’t fill entire widget
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    I am trying to build a widget for my app to show countdowns. In the background, it should have an image chosen by the user. Everything in the widget works mostly fine except that the image is not filling the entire widget. Initially, I thought the ZStack was only taking as much space as the VStack with the text needed, but I’ve tried commenting the VStack and it still has the space around it.
    I have tried asking ChatGPT, Claude and Gemini, but all they tell me is to add .scaledToFill(), .frame(maxWidth: .infinity, maxHeight: .infinity), or .ignoresSafeArea(), but those don’t seem to work.
    If I remove the .resizable(), the image gets way bigger than the widget.
    This is the code I have:

    struct SimpleEntry: TimelineEntry {
        let date: Date
        let configuration: ConfigurationAppIntent
    }
    
    let backgroundGradient = LinearGradient(
        colors: [Color.red, Color.blue],
        startPoint: .top, endPoint: .bottom)
    
    struct CountdownsEntryView : View {
        var entry: Provider.Entry
        
        func daysLeftText(days_left: Int) -> String {
            var days_left_text: String = "\(days_left) days left"
    
            if days_left == 1 {
                days_left_text = "\(days_left) day left"
            }
            else if days_left == 0 {
                days_left_text = "Today!"
            }
            else if days_left < 0 {
                days_left_text = "\(abs(days_left)) days ago"
            }
            
            return days_left_text
        }
    
        var body: some View {
            ZStack {
                // Background image
                if let widgetImg = entry.configuration.countdown?.image,
                   let uiImg = UIImage(data: widgetImg) {
                    Image(uiImage: uiImg)
                        .resizable()
                        .scaledToFill()
                } else {
                    // Fallback gradient if no image
                    LinearGradient(
                        colors: [Color.purple, Color.blue],
                        startPoint: .top,
                        endPoint: .bottom
                    )
                }
                
                // Text overlay
                VStack(spacing: 30) {
                    Text(entry.configuration.countdown?.title ?? "Default")
                        .foregroundStyle(.white)
                        .font(.largeTitle)
                        .minimumScaleFactor(0.01)
                        .lineLimit(1)
                        .shadow(
                                color: Color.primary.opacity(0.5), /// shadow color
                                radius: 3, /// shadow radius
                                x: 0, /// x offset
                                y: 2 /// y offset
                            )
    
                    Text(daysLeftText(days_left: daysLeft(date: entry.configuration.countdown?.date ?? Date())))
                        .foregroundStyle(.white)
                        .font(.title)
                        .minimumScaleFactor(0.01)
                        .lineLimit(1)
                        .shadow(
                                color: Color.primary.opacity(0.5), /// shadow color
                                radius: 3, /// shadow radius
                                x: 0, /// x offset
                                y: 2 /// y offset
                            )
                }
                .padding()
            }
        }
    }
    
    struct Countdowns: Widget {
        let kind: String = "Countdowns"
    
        var body: some WidgetConfiguration {
            AppIntentConfiguration(kind: kind, intent: ConfigurationAppIntent.self, provider: Provider()) { entry in
                CountdownsEntryView(entry: entry)
                    .containerBackground(.fill, for: .widget)
    //                .background(backgroundGradient)
            }
        }
    }
    

    When adding the image to the app, this is how I process it:

    extension UIImage {
        func croppedToSquare() -> UIImage {
            // If image is already square, return as-is
            if size.width == size.height {
                return self
            }
            
            // Determine the side length (use the smaller dimension)
            let sideLength = min(size.width, size.height)
            
            // Calculate the crop rectangle (centered)
            let xOffset = (size.width - sideLength) / 2
            let yOffset = (size.height - sideLength) / 2
            let cropRect = CGRect(x: xOffset, y: yOffset, width: sideLength, height: sideLength)
            
            // Crop the image
            guard let cgImage = self.cgImage,
                  let croppedCGImage = cgImage.cropping(to: cropRect) else {
                return self
            }
            
            return UIImage(cgImage: croppedCGImage, scale: self.scale, orientation: self.imageOrientation)
        }
    
        func resizedForWidget(maxWidth: CGFloat = 400) -> UIImage {
            // First crop to square
            let squareImage = croppedToSquare()
            
            // If already small enough, return as-is
            if squareImage.size.width <= maxWidth {
                return squareImage
            }
            
            // Resize to maxSize
            let newSize = CGSize(width: maxWidth, height: maxWidth)
            let renderer = UIGraphicsImageRenderer(size: newSize)
            return renderer.image { _ in
                squareImage.draw(in: CGRect(origin: .zero, size: newSize))
            }
        }
        
        // Alternative method with more aggressive compression for widgets
        func optimizedForWidget() -> UIImage {
            // Resize to maximum 300px for widgets (more conservative)
            let resized = resizedForWidget(maxWidth: 300)
            
            // Convert to JPEG and back to reduce file size
            guard let jpegData = resized.jpegData(compressionQuality: 0.8),
                  let compressedImage = UIImage(data: jpegData) else {
                return resized
            }
            
            return compressedImage
        }
    }
    

    And this is how it looks in the widget:
    enter image description here

    Am I missing something? Could anyone help me with this?

    Thanks.



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