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    Home»iOS Development»swift – How would you add this iOS 26 “liquidy” droplet background and animation to your own views or custom tab bar from scratch?
    iOS Development

    swift – How would you add this iOS 26 “liquidy” droplet background and animation to your own views or custom tab bar from scratch?

    big tee tech hubBy big tee tech hubOctober 19, 2025002 Mins Read
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    swift – How would you add this iOS 26 “liquidy” droplet background and animation to your own views or custom tab bar from scratch?
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    For various reasons, people create their own tab bar from scratch. Previously, it was fairly simple by adding a horizontal stack with the buttons for each tab and a UIVisualEffectView with UIBlurEffect in the back.

    The iOS 26 tab bar is fairly similar to recreate from scratch too by using a UIGlassEffect instead of the UIBlurEffect . However, I am unable to recreate that “liquidy” droplet background effect behind the selected tab which animates and interacts as you move the selected tab:

    enter image description here

    I believe this “liquid” is also what’s used by Apple in other controls such as the knob of a UISwitch, knob of the UISlider, the droplet when placing the cursor when typing etc.

    How would you recreate that animation in your own custom views or custom tab bar created from scratch?

    EDIT 2: This tweet mentions using segmented pickers for this. I am currently investigating this way. I am not sure how to use images in a segment picker.

    EDIT:

    Currently, I have the tab bar recreated as such:

    import UIKit
    import SnapKit
    
    class ViewController: UIViewController {
        
        private let blur = UIVisualEffectView()
        
        override func viewDidLoad() {
            super.viewDidLoad()
            
            let stackView = UIStackView()
            stackView.spacing = 0
            stackView.axis = .horizontal
            
            ["person.2.fill","person.fill","bell.fill"].forEach { name in
                let button = UIButton()
                let config = UIImage.SymbolConfiguration(pointSize: 18, weight: .medium, scale: .large)
                let img = UIImage(systemName: name, withConfiguration: config)?.withTintColor(.label, renderingMode: .alwaysOriginal)
                button.setImage(img, for: .normal)
                button.snp.makeConstraints { make in
                    make.size.equalTo(CGSize(width: 94, height: 54))
                }
                stackView.addArrangedSubview(button)
            }
            
            blur.layer.cornerCurve = .continuous
            if #available(iOS 26.0, *) {
                let effect = UIGlassEffect(style: .regular)
                effect.isInteractive = true
                blur.effect = effect
            } else {
                blur.effect = UIBlurEffect(style: .regular)
            }
            
            blur.contentView.addSubview(stackView)
            stackView.snp.makeConstraints { make in
                make.edges.equalToSuperview().inset(4)
            }
            
            view.addSubview(blur)
            blur.snp.makeConstraints { (make) in
                make.center.equalToSuperview()
            }
            
            
        }
        
        override func viewDidLayoutSubviews() {
            super.viewDidLayoutSubviews()
            blur.layer.cornerRadius = blur.frame.height / 2
        }
    
    
    }
    



    Source link

    Add Animation background bar Custom droplet iOS liquidy scratch Swift tab views
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    tonirufai
    big tee tech hub
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